Example tf_bot_fire_weapon_allowed 0 will result in bots not using their weapons, with a few exceptions. Syntax tf_bot_fire_weapon_allowed Parameters Either 1 or 0.
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Additionally, Demoman bots will still be able to detonate existing stickies, but will not place any more. As one exception, though, Medic bots will still fire their Syringe Gun. If disabled, bots can still use certain non-damaging weapons such as the Medi Gun. Example tf_bot_difficulty 2 will set all bots created after this command to "Hard" difficulty.ĭetermines whether bots should fire weapons. Values are: 0=easy, 1=normal, 2=hard, 3=expert. Syntax tf_bot_difficulty Parameters Sets the difficulty level for the bots. Example tf_bot_add 3 heavyweapons red easy will add three Heavies to the RED team at the easy skill level.ĭefines the skill of bots joining the game. noquota If the exact phrase 'noquota' is present, the bot is excluded from the bot quota management system. Sets the difficulty level for the bot, where difficulty can be easy, normal, hard, or expert. The classname of the class can be Demoman, Engineer, HeavyWeapons, Medic, Pyro, Scout, Soldier, Sniper, or Spy Specifies the team name to assign the bot, where team can be red or blue.
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If mp_teams_unbalance_limit is too low, adding more bots onto one team may still result in autobalancing to even out team numbers. Trying to create bots beyond maxplayers will fail with an error message in the console. Syntax tf_bot_add Parameters Specifies the number of bots to spawn. They will also be assigned random names from a default set. This command will create one or more AI bots of random classes on random teams. To use AI bots on supported maps, the server administrator should type the following commands into the console (some may require sv_cheats to be set to 1): Setting the value of the console command "tf_bot_offense_must_push_time" to 0 allows bots to fight each other in maps without objectives that they can recognize, unless the map doesn't have any respawn room entities.įor a more comprehensive list of commands, see the Valve list of TF2 console commands and variables. On Mannpower maps, the bots will play as Capture the Flag, but be unable to use Grappling Hooks or intelligently use the Powerups they walk over. WARNING: The game is likely to crash if you edit the navigation mesh with bots enabled.īots can be used on any map on which the above steps have been performed without having to repeat them, except for entering the " tf_bot_add " command each time bots need to be added.Īuto-generated nav meshes work best on Control Points, King of the Hill, Payload, and Capture the Flag maps.
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If a Medic bot is healing and has an ÜberCharge ready, using the voice commands "Go go go!" or "Activate Charge!" will cause the bot to immediately activate his ÜberCharge.A friendly Medic bot will heal a player if they utilize the "Medic!" voice command.Any friendly and enemy bot that the player focuses on with their crosshair during setup time will taunt.Sigsegv has compiled detailed explanation on the skill differences.ĪI bots can be indirectly controlled to an extent: Also, killing a bot with a Strange weapon will not increase the weapon's kill count, unless the weapon has a Strange Part: Robots Destroyed applied to it, in which case, the kill will be added to the Strange Part and not the main counter.ĪI bots come in four skill levels ranging from easy to expert. There is one exception, however Bots do not see Deathcam shots when killed therefore, a player cannot attain Deathcam-related achievements. AI bots do not require the server to have cheats enabled therefore, achievements are enabled while playing with them.
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They use sophisticated AI code based on the PlayerBot and Infected AI featured in the Left 4 Dead series. Additionally, their classes are chosen at random. The stock AI bots, or TFBots, are designed to emulate human players and are not directly controlled. 1.1.3 Stock maps with no official bot support.